Jump Kick
- Type
- Fighting
- Category
- Physical
- Power
- 100
- Accuracy
- 95
- PP
- 10
- Priority
- 0
- Games
- Gen 1
Effect
If the user misses, it takes half the damage it would have inflicted in recoil.
Changes by generation
| Gen | Power | Accuracy | Type |
|---|---|---|---|
| 4 | 70 | — | — |
| 5 | 85 | — | — |
If the user misses, it takes half the damage it would have inflicted in recoil.
| Gen | Power | Accuracy | Type |
|---|---|---|---|
| 4 | 70 | — | — |
| 5 | 85 | — | — |