Abilities
374
| Abilities | Effect | Pokédex |
|---|---|---|
| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. | 20 |
| Aerilate | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. | 2 |
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. | 11 |
| Air Lock | Negates all effects of weather, but does not prevent the weather itself. | 1 |
| Analytic | Strengthens moves to 1.3× their power when moving last. | 12 |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. | 12 |
| Anger Shell | When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attac | 1 |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one | 18 |
| Aqua Boost | 0 | |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. | 3 |
| Armor Tail | Prevents the opponent from using any moves that have priority, such as Quick Attack. | 1 |
| Aroma Veil | Protects allies against moves that affect their mental state. | 8 |
| As One | Combines the effects of Unnerve and Chilling Neigh. | 1 |
| As One | Combines the effects of Unnerve and Grim Neigh. | 1 |
| Aura Break | Makes Dark Aura and Fairy Aura weaken moves of their respective types. | 2 |
| Aura Guard | A Pokémon with Aura Guard takes half damage from moves that make contact. | 1 |
| Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. | 1 |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 1 |
| Battery | Ally Pokémon's moves have their power increased to 1.3×. | 1 |
| Battle Armor | Protects against critical hits. | 11 |
| Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three | 2 |
| Beads of Ruin | Lowers Special Defense of all Pokémon except itself. | 1 |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. | 11 |
| Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. | 3 |
| Big Pecks | Protects against Defense drops. | 15 |
| Black Hole | 0 | |
| Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. | 32 |
| Bodyguard | 0 | |
| Bonanza | 0 | |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. | 12 |
| Calming | 0 | |
| Celebrate | 0 | |
| Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. | 7 |
| Chilling Neigh | Boosts Attack after knocking out a Pokémon. | 1 |
| Chlorophyll | Doubles Speed during strong sunlight. | 39 |
| Clear Body | Prevents stats from being lowered by other Pokémon. | 19 |
| Climber | 0 | |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. | 7 |
| Color Change | Changes type to match when hit by a damaging move. | 1 |
| Comatose | This Pokémon always acts as though it were Asleep. | 1 |
| Commander | Goes inside the mouth of an ally Dondozo if one is on the field. | 3 |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. | 15 |
| Compound Eyes | Increases moves' accuracy to 1.3×. | 13 |
| Confidence | 0 | |
| Conqueror | 0 | |
| Contrary | Inverts stat changes. | 13 |
| Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. | 5 |
| Costar | Copies ally's stat changes on entering battle. | 1 |
| Cotton Down | When Ignores moves and abilities that draw in moves. | 2 |
| Cud Chew | Causes the Pokémon to reuse an already consumed Berry at the end of the next turn. | 4 |
| Curious Medicine | Resets all stat changes upon entering battlefield. | 1 |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. | 15 |
| Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. | 15 |
| Damp | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. | 20 |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. | 4 |
| Dark Aura | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. | 1 |
| Dauntless Shield | Boosts Defense in battle. | 2 |
| Daze | 0 | |
| Dazzling | Opposing Pokémon cannot use priority attacks. | 1 |
| Decoy | 0 |